
A 2D game where a capybara journeys through four seasonal levels to recover a lost photograph of his beloved, overcoming unique obstacles in each season. Features 3 gameplay modes with environmental storytelling across 4 hand-crafted seasonal levels.
Period
Oct 2024 — Nov 2024
Team Size
04
Customer
School Subject
My Position
Leader, Game Design, Programmer
Key Highlight
3 gameplay modes, 4 seasonal levels with unique obstacles
Developed core game mechanics and game flow using C# and Unity
Designed and constructed 2D game maps with seamless navigation and environmental storytelling across 3 gameplay modes and 4 levels with unique seasonal obstacles
Wrote clean, modular, and maintainable code to ensure scalability for future updates
Identified and resolved technical bugs and performance issues to deliver a smooth user experience
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